LP per win and loss in Diamond IV JP · Solo

+20.6a win−15.2a lossLow sample

Net +2.70 a gameMedians +19 / −19Averages. Your own LP depends on Riot's matchmaking.

Diamond IV on JP Solo, patch 26.20 (14–15 Oct): a win paid +20.6 LP on average, a loss cost −15.2.

How we measure

Low sample. 182 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Diamond IV

  • From 0 LP to Diamond III
At 50% wins37games
At 52% wins29games
At 55% wins22games

Diamond IV in Diamond

All 31 divisions

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Average LP per win and per loss in the Diamond divisions
DivisionLoss0WinLosses at 0 LP0 LP
DiamondI−19.0+24.50.0%
II−19.6+21.92.3%
III−19.6+21.01.3%
IVYou?−15.2+20.611.0%

Losses that cost 0 LP

11.0%

6.5% across JP

Up and down

12promotions9demotions

in 189 games

Dodges

2

10.6 per 1,000 games · −5.0 LP each

Wins of 35+ LP

3.3%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Diamond IV game moves LP

Typical win +19, typical loss −19.11.0% of losses cost 0 LP.3.3% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +20.3 to +20.7, loss −16.0 to −13.4 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+20.3−13.4+2.8114.3%57
Thursday 15 Oct (so far)+20.7−16.0+2.669.5%132

Questions

How much LP per win in Diamond IV?

Diamond IV on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.6 LP on average and a loss cost −15.2. The medians were +19 and −19.

How many games does it take to get out of Diamond IV?

From 0 LP, about 37 games at a 50% win rate, 29 at 52% and 22 at 55%, on JP averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Diamond IV?

Diamond IV is the bottom of Diamond: at 0 LP, 58 to 65% of losses are held (Solo, 26–28 Sep 2026).