Losses that cost 0 LP
11.0%
6.5% across JP

+20.6a win−15.2a lossLow sample
Net +2.70 a gameMedians +19 / −19Averages. Your own LP depends on Riot's matchmaking.
Diamond IV on JP Solo, patch 26.20 (14–15 Oct): a win paid +20.6 LP on average, a loss cost −15.2.
Low sample. 182 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
11.0%
6.5% across JP
Up and down
12promotions9demotions
in 189 games
Dodges
2
10.6 per 1,000 games · −5.0 LP each
Wins of 35+ LP
3.3%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.3 | −13.4 | +2.81 | 14.3% | 57 |
| Thursday 15 Oct (so far) | +20.7 | −16.0 | +2.66 | 9.5% | 132 |
Diamond IV on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.6 LP on average and a loss cost −15.2. The medians were +19 and −19.
From 0 LP, about 37 games at a 50% win rate, 29 at 52% and 22 at 55%, on JP averages. Your own LP depends on Riot's matchmaking.
Diamond IV is the bottom of Diamond: at 0 LP, 58 to 65% of losses are held (Solo, 26–28 Sep 2026).