Losses that cost 0 LP
1.3%
11.0% in Diamond IV

+21.0a win−19.6a lossLow sample
Net +0.99 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Diamond III on JP Solo, patch 26.20 (14–15 Oct): a win paid +21.0 LP on average, a loss cost −19.6.
Low sample. 162 results, fewer than 1,000. Read these numbers as rough.
Where are you? Sign in with Riot to see your division here.
Losses that cost 0 LP
1.3%
11.0% in Diamond IV
Up and down
15promotions14demotions
in 159 games
Dodges
3
18.9 per 1,000 games · −8.3 LP each
Wins of 35+ LP
7.3%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +19.8 | −19.5 | +0.60 | 0.0% | 45 |
| Thursday 15 Oct (so far) | +21.5 | −19.6 | +1.15 | 1.7% | 114 |
Diamond III on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.0 LP on average and a loss cost −19.6. The medians were +19 and −21.
From 0 LP, about 143 games at a 50% win rate, 66 at 52% and 37 at 55%, on JP averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).