Losses that cost 0 LP
4.1%
12.1% in Diamond IV

+21.6a win−19.6a loss
Net +0.77 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Diamond III on SG Solo, patch 26.20 (14–18 Oct): a win paid +21.6 LP on average, a loss cost −19.6.
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Losses that cost 0 LP
4.1%
12.1% in Diamond IV
Up and down
576promotions692demotions
in 6,166 games
Dodges
62
10.1 per 1,000 games · −5.2 LP each
Wins of 35+ LP
8.8%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +24.2 | −18.7 | +6.68 | 11.1% | 16 |
| Thursday 15 Oct | +21.6 | −19.6 | +0.87 | 4.6% | 1,779 |
| Friday 16 Oct | +21.6 | −19.7 | +1.16 | 3.7% | 1,901 |
| Saturday 17 Oct | +21.6 | −19.7 | +0.42 | 3.8% | 2,030 |
| Sunday 18 Oct (so far) | +21.7 | −19.6 | +0.12 | 4.8% | 440 |
Diamond III on SG Solo, patch 26.20 (14–18 Oct 2026): a win paid +21.6 LP on average and a loss cost −19.6. The medians were +19 and −21.
From 0 LP, about 100 games at a 50% win rate, 55 at 52% and 33 at 55%, on SG averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).