Losses that cost 0 LP
6.9%
9.3% in Diamond IV

+22.6a win−19.1a lossLow sample
Net +0.58 a gameMedians +20 / −21Averages. Your own LP depends on Riot's matchmaking.
Diamond III on TW Solo, patch 26.20 (14–15 Oct): a win paid +22.6 LP on average, a loss cost −19.1.
Low sample. 55 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
6.9%
9.3% in Diamond IV
Up and down
4promotions10demotions
in 55 games
Wins of 35+ LP
11.5%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +18.7 | −16.0 | +2.91 | 20.0% | 10 |
| Thursday 15 Oct (so far) | +23.8 | −19.8 | 0.00 | 4.2% | 45 |
Diamond III on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.6 LP on average and a loss cost −19.1. The medians were +20 and −21.
From 0 LP, about 57 games at a 50% win rate, 39 at 52% and 26 at 55%, on TW averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).