LP per win and loss in Diamond I TW · Solo

+23.7a win−18.3a lossLow sample

Net +3.03 a gameMedians +21 / −19Averages. Your own LP depends on Riot's matchmaking.

Diamond I on TW Solo, patch 26.20 (14–15 Oct): a win paid +23.7 LP on average, a loss cost −18.3.

How we measure

Low sample. 286 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Diamond I

  • From 0 LP to Master
At 50% wins37games
At 52% wins28games
At 55% wins21games

Diamond I in Diamond

All 31 divisions

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Average LP per win and per loss in the Diamond divisions
DivisionLoss0WinLosses at 0 LP0 LP
DiamondIYou?−18.3+23.70.0%
II−18.9+22.93.0%
III−19.9+21.52.1%
IV−15.9+21.310.7%

Losses that cost 0 LP

0.0%

10.7% in Diamond IV

Up and down

19promotions24demotions

in 288 games

Dodges

3

10.4 per 1,000 games · −5.0 LP each

Wins of 35+ LP

9.0%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Diamond I game moves LP

Typical win +21, typical loss −19.0.0% of losses cost 0 LP.9.0% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +18.5 to +23.8, loss −19.3 to −18.2 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+18.5−19.3−4.200.0%5
Thursday 15 Oct (so far)+23.8−18.2+3.160.0%283

Questions

How much LP per win in Diamond I?

Diamond I on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +23.7 LP on average and a loss cost −18.3. The medians were +21 and −19.

How many games does it take to get out of Diamond I?

From 0 LP, about 37 games at a 50% win rate, 28 at 52% and 21 at 55%, on TW averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Diamond I?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).