Losses that cost 0 LP
0.0%
10.7% in Diamond IV

+23.7a win−18.3a lossLow sample
Net +3.03 a gameMedians +21 / −19Averages. Your own LP depends on Riot's matchmaking.
Diamond I on TW Solo, patch 26.20 (14–15 Oct): a win paid +23.7 LP on average, a loss cost −18.3.
Low sample. 286 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
0.0%
10.7% in Diamond IV
Up and down
19promotions24demotions
in 288 games
Dodges
3
10.4 per 1,000 games · −5.0 LP each
Wins of 35+ LP
9.0%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +18.5 | −19.3 | −4.20 | 0.0% | 5 |
| Thursday 15 Oct (so far) | +23.8 | −18.2 | +3.16 | 0.0% | 283 |
Diamond I on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +23.7 LP on average and a loss cost −18.3. The medians were +21 and −19.
From 0 LP, about 37 games at a 50% win rate, 28 at 52% and 21 at 55%, on TW averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).