Losses that cost 0 LP
0.0%
11.0% in Diamond IV

+24.5a win−19.0a lossLow sample
Net +3.96 a gameMedians +23 / −19Averages. Your own LP depends on Riot's matchmaking.
Diamond I on JP Solo, patch 26.20 (14–15 Oct): a win paid +24.5 LP on average, a loss cost −19.0.
Low sample. 53 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
0.0%
11.0% in Diamond IV
Up and down
5promotions7demotions
in 54 games
Wins of 35+ LP
17.9%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +25.1 | −18.6 | −2.68 | 0.0% | 22 |
| Thursday 15 Oct (so far) | +24.2 | −19.5 | +8.68 | 0.0% | 32 |
Diamond I on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +24.5 LP on average and a loss cost −19.0. The medians were +23 and −19.
From 0 LP, about 36 games at a 50% win rate, 28 at 52% and 20 at 55%, on JP averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).