LP per win and loss in Diamond I JP · Solo

+24.5a win−19.0a lossLow sample

Net +3.96 a gameMedians +23 / −19Averages. Your own LP depends on Riot's matchmaking.

Diamond I on JP Solo, patch 26.20 (14–15 Oct): a win paid +24.5 LP on average, a loss cost −19.0.

How we measure

Low sample. 53 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Diamond I

  • From 0 LP to Master
At 50% wins36games
At 52% wins28games
At 55% wins20games

Diamond I in Diamond

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss in the Diamond divisions
DivisionLoss0WinLosses at 0 LP0 LP
DiamondIYou?−19.0+24.50.0%
II−19.6+21.92.3%
III−19.6+21.01.3%
IV−15.2+20.611.0%

Losses that cost 0 LP

0.0%

11.0% in Diamond IV

Up and down

5promotions7demotions

in 54 games

Wins of 35+ LP

17.9%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Diamond I game moves LP

Typical win +23, typical loss −19.0.0% of losses cost 0 LP.17.9% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +24.2 to +25.1, loss −19.5 to −18.6 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+25.1−18.6−2.680.0%22
Thursday 15 Oct (so far)+24.2−19.5+8.680.0%32

Questions

How much LP per win in Diamond I?

Diamond I on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +24.5 LP on average and a loss cost −19.0. The medians were +23 and −19.

How many games does it take to get out of Diamond I?

From 0 LP, about 36 games at a 50% win rate, 28 at 52% and 20 at 55%, on JP averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Diamond I?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).