Losses that cost 0 LP
5.5%
11.2% in Diamond IV

+21.9a win−18.5a lossLow sample
Net +1.22 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Diamond I on LAN Solo, patch 26.20 (14–15 Oct): a win paid +21.9 LP on average, a loss cost −18.5.
Low sample. 775 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
5.5%
11.2% in Diamond IV
Up and down
62promotions122demotions
in 894 games
Dodges
6
6.7 per 1,000 games · −6.3 LP each
Wins of 35+ LP
7.1%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.1 | −18.1 | +1.53 | 6.8% | 267 |
| Thursday 15 Oct (so far) | +21.8 | −18.6 | +1.07 | 4.9% | 627 |
Diamond I on LAN Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.9 LP on average and a loss cost −18.5. The medians were +20 and −20.
From 0 LP, about 59 games at a 50% win rate, 40 at 52% and 27 at 55%, on LAN averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).