LP per win and loss in Diamond II LAN · Solo

+20.8a win−19.4a lossLow sample

Net +1.06 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.

Diamond II on LAN Solo, patch 26.20 (14–15 Oct): a win paid +20.8 LP on average, a loss cost −19.4.

How we measure

Low sample. 630 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Diamond II

  • From 0 LP to Diamond I
At 50% wins143games
At 52% wins66games
At 55% wins37games

Diamond II in Diamond

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss in the Diamond divisions
DivisionLoss0WinLosses at 0 LP0 LP
DiamondI−18.5+21.94.7%
IIYou?−19.4+20.86.1%
III−19.5+21.45.8%
IV−16.5+20.812.1%

Losses that cost 0 LP

6.1%

12.1% in Diamond IV

Up and down

137promotions155demotions

in 1,317 games

Dodges

26

19.7 per 1,000 games · −5.1 LP each

Wins of 35+ LP

5.0%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Diamond II game moves LP

Typical win +19, typical loss −21.6.1% of losses cost 0 LP.5.0% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +20.8 to +20.9, loss −20.5 to −18.9 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+20.8−18.9+0.628.0%463
Thursday 15 Oct (so far)+20.9−20.5+2.111.2%854

Questions

How much LP per win in Diamond II?

Diamond II on LAN Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.8 LP on average and a loss cost −19.4. The medians were +19 and −21.

How many games does it take to get out of Diamond II?

From 0 LP, about 143 games at a 50% win rate, 66 at 52% and 37 at 55%, on LAN averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Diamond II?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).