Losses that cost 0 LP
6.1%
12.1% in Diamond IV

+20.8a win−19.4a lossLow sample
Net +1.06 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Diamond II on LAN Solo, patch 26.20 (14–15 Oct): a win paid +20.8 LP on average, a loss cost −19.4.
Low sample. 630 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
6.1%
12.1% in Diamond IV
Up and down
137promotions155demotions
in 1,317 games
Dodges
26
19.7 per 1,000 games · −5.1 LP each
Wins of 35+ LP
5.0%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.8 | −18.9 | +0.62 | 8.0% | 463 |
| Thursday 15 Oct (so far) | +20.9 | −20.5 | +2.11 | 1.2% | 854 |
Diamond II on LAN Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.8 LP on average and a loss cost −19.4. The medians were +19 and −21.
From 0 LP, about 143 games at a 50% win rate, 66 at 52% and 37 at 55%, on LAN averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).