Losses that cost 0 LP
2.9%
11.3% in Diamond IV

+22.7a win−19.0a loss
Net +1.85 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Diamond II on KR Solo, patch 26.20 (14–15 Oct): a win paid +22.7 LP on average, a loss cost −19.0.
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Losses that cost 0 LP
2.9%
11.3% in Diamond IV
Up and down
131promotions101demotions
in 1,051 games
Dodges
12
11.4 per 1,000 games · −5.8 LP each
Wins of 35+ LP
8.0%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +23.1 | −19.8 | +2.22 | 0.0% | 329 |
| Thursday 15 Oct (so far) | +22.5 | −18.6 | +1.69 | 4.2% | 722 |
Diamond II on KR Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.7 LP on average and a loss cost −19.0. The medians were +20 and −20.
From 0 LP, about 54 games at a 50% win rate, 37 at 52% and 25 at 55%, on KR averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).