Losses that cost 0 LP
3.4%
11.7% in Diamond IV

+21.4a win−19.3a loss
Net +1.05 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Diamond II on NA Solo, patch 26.20 (14–19 Oct): a win paid +21.4 LP on average, a loss cost −19.3.
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Losses that cost 0 LP
3.4%
11.7% in Diamond IV
Up and down
5,357promotions5,370demotions
in 53 k games
Dodges
532
10.1 per 1,000 games · −5.5 LP each
Wins of 35+ LP
5.3%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.1 | −19.1 | +0.10 | 4.5% | 1,279 |
| Thursday 15 Oct | +21.5 | −19.3 | +1.27 | 3.1% | 9,784 |
| Friday 16 Oct | +21.5 | −19.3 | +0.89 | 3.1% | 10,264 |
| Saturday 17 Oct | +21.4 | −19.4 | +0.91 | 3.1% | 10,915 |
| Sunday 18 Oct | +21.3 | −19.2 | +1.17 | 3.9% | 11,112 |
| Monday 19 Oct (so far) | +21.5 | −19.3 | +1.13 | 3.6% | 9,373 |
Diamond II on NA Solo, patch 26.20 (14–19 Oct 2026): a win paid +21.4 LP on average and a loss cost −19.3. The medians were +20 and −20.
From 0 LP, about 95 games at a 50% win rate, 54 at 52% and 32 at 55%, on NA averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).