Losses that cost 0 LP
4.3%
12.5% in Diamond IV

+22.1a win−19.0a loss
Net +1.31 a gameMedians +20 / −21Averages. Your own LP depends on Riot's matchmaking.
Diamond II on SG Solo, patch 26.20 (14–17 Oct): a win paid +22.1 LP on average, a loss cost −19.0.
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Losses that cost 0 LP
4.3%
12.5% in Diamond IV
Up and down
395promotions417demotions
in 3,736 games
Dodges
44
11.8 per 1,000 games · −5.7 LP each
Wins of 35+ LP
8.1%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +18.8 | −17.8 | −3.20 | 16.7% | 9 |
| Thursday 15 Oct | +22.2 | −19.2 | +0.45 | 4.4% | 1,347 |
| Friday 16 Oct | +22.4 | −19.2 | +1.47 | 3.3% | 1,397 |
| Saturday 17 Oct (so far) | +21.7 | −18.5 | +2.30 | 5.3% | 983 |
Diamond II on SG Solo, patch 26.20 (14–17 Oct 2026): a win paid +22.1 LP on average and a loss cost −19.0. The medians were +20 and −21.
From 0 LP, about 65 games at a 50% win rate, 42 at 52% and 28 at 55%, on SG averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).