Losses that cost 0 LP
3.8%
11.4% in Diamond IV

+23.1a win−18.1a loss
Net +2.40 a gameMedians +21 / −19Averages. Your own LP depends on Riot's matchmaking.
Diamond I on SG Solo, patch 26.20 (14–20 Oct): a win paid +23.1 LP on average, a loss cost −18.1.
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Losses that cost 0 LP
3.8%
11.4% in Diamond IV
Up and down
505promotions714demotions
in 6,381 games
Dodges
77
12.1 per 1,000 games · −5.2 LP each
Wins of 35+ LP
8.1%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +25.5 | −20.0 | +2.75 | 0.0% | 6 |
| Thursday 15 Oct | +23.5 | −18.0 | +3.34 | 5.1% | 886 |
| Friday 16 Oct | +23.2 | −18.0 | +2.17 | 4.8% | 1,058 |
| Saturday 17 Oct | +22.9 | −18.0 | +2.44 | 4.2% | 1,191 |
| Sunday 18 Oct | +23.4 | −18.4 | +2.28 | 1.8% | 1,198 |
| Monday 19 Oct | +22.9 | −18.2 | +2.06 | 4.8% | 1,066 |
| Tuesday 20 Oct | +22.8 | −18.3 | +2.27 | 2.1% | 976 |
Diamond I on SG Solo, patch 26.20 (14–20 Oct 2026): a win paid +23.1 LP on average and a loss cost −18.1. The medians were +21 and −19.
From 0 LP, about 40 games at a 50% win rate, 30 at 52% and 22 at 55%, on SG averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).