Losses that cost 0 LP
2.9%
11.7% in Diamond IV

+21.7a win−19.4a loss
Net +1.02 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Diamond I on NA Solo, patch 26.20 (14–18 Oct): a win paid +21.7 LP on average, a loss cost −19.4.
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Losses that cost 0 LP
2.9%
11.7% in Diamond IV
Up and down
1,559promotions3,151demotions
in 27 k games
Dodges
257
9.7 per 1,000 games · −5.7 LP each
Wins of 35+ LP
6.2%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.6 | −19.1 | +2.27 | 3.3% | 980 |
| Thursday 15 Oct | +21.7 | −19.3 | +0.90 | 3.1% | 7,161 |
| Friday 16 Oct | +21.7 | −19.4 | +0.96 | 2.7% | 7,471 |
| Saturday 17 Oct | +21.8 | −19.4 | +1.01 | 2.4% | 7,919 |
| Sunday 18 Oct (so far) | +21.5 | −19.2 | +1.11 | 3.6% | 2,969 |
Diamond I on NA Solo, patch 26.20 (14–18 Oct 2026): a win paid +21.7 LP on average and a loss cost −19.4. The medians were +20 and −20.
From 0 LP, about 87 games at a 50% win rate, 51 at 52% and 31 at 55%, on NA averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).