Losses that cost 0 LP
6.3%
16.7% in Diamond IV

+21.5a win−18.1a lossLow sample
Net +1.06 a gameMedians +21 / −19Averages. Your own LP depends on Riot's matchmaking.
Diamond I on ME Solo, patch 26.20 (14–15 Oct): a win paid +21.5 LP on average, a loss cost −18.1.
Low sample. 124 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
6.3%
16.7% in Diamond IV
Up and down
8promotions7demotions
in 126 games
Dodges
1
7.9 per 1,000 games · −5.0 LP each
Wins of 35+ LP
3.3%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.0 | −20.5 | −7.00 | 0.0% | 3 |
| Thursday 15 Oct (so far) | +21.6 | −18.1 | +1.26 | 6.5% | 123 |
Diamond I on ME Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.5 LP on average and a loss cost −18.1. The medians were +21 and −19.
From 0 LP, about 59 games at a 50% win rate, 40 at 52% and 27 at 55%, on ME averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).