Losses that cost 0 LP
2.5%
11.4% in Diamond IV

+23.5a win−18.3a loss
Net +2.16 a gameMedians +21 / −20Averages. Your own LP depends on Riot's matchmaking.
Diamond I on KR Solo, patch 26.20 (14–15 Oct): a win paid +23.5 LP on average, a loss cost −18.3.
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Losses that cost 0 LP
2.5%
11.4% in Diamond IV
Up and down
411promotions591demotions
in 5,419 games
Dodges
77
14.2 per 1,000 games · −6.2 LP each
Wins of 35+ LP
9.2%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +24.5 | −18.8 | +0.84 | 1.3% | 289 |
| Thursday 15 Oct (so far) | +23.4 | −18.3 | +2.23 | 2.5% | 5,130 |
Diamond I on KR Solo, patch 26.20 (14–15 Oct 2026): a win paid +23.5 LP on average and a loss cost −18.3. The medians were +21 and −20.
From 0 LP, about 38 games at a 50% win rate, 29 at 52% and 21 at 55%, on KR averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).