Losses that cost 0 LP
2.5%
10.9% in Diamond IV

+21.8a win−19.6a loss
Net +1.04 a gameMedians +20 / −21Averages. Your own LP depends on Riot's matchmaking.
Diamond III on KR Solo, patch 26.20 (14–15 Oct): a win paid +21.8 LP on average, a loss cost −19.6.
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Losses that cost 0 LP
2.5%
10.9% in Diamond IV
Up and down
1,534promotions1,797demotions
in 16 k games
Dodges
156
9.7 per 1,000 games · −5.5 LP each
Wins of 35+ LP
7.6%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.6 | −19.8 | +1.53 | 1.1% | 357 |
| Thursday 15 Oct (so far) | +21.8 | −19.6 | +1.03 | 2.5% | 15,726 |
Diamond III on KR Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.8 LP on average and a loss cost −19.6. The medians were +20 and −21.
From 0 LP, about 91 games at a 50% win rate, 52 at 52% and 32 at 55%, on KR averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).