Losses that cost 0 LP
6.1%
11.1% in Diamond IV

+21.3a win−19.2a lossLow sample
Net +1.16 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Diamond III on OCE Solo, patch 26.20 (14–15 Oct): a win paid +21.3 LP on average, a loss cost −19.2.
Low sample. 528 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
6.1%
11.1% in Diamond IV
Up and down
53promotions54demotions
in 543 games
Dodges
8
14.7 per 1,000 games · −5.0 LP each
Wins of 35+ LP
8.3%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.3 | −19.0 | −0.14 | 7.7% | 50 |
| Thursday 15 Oct (so far) | +21.3 | −19.3 | +1.30 | 5.9% | 493 |
Diamond III on OCE Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.3 LP on average and a loss cost −19.2. The medians were +19 and −21.
From 0 LP, about 95 games at a 50% win rate, 54 at 52% and 33 at 55%, on OCE averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).