Losses that cost 0 LP
6.5%
11.6% in Diamond IV

+20.3a win−19.0a lossLow sample
Net +0.67 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Diamond II on OCE Solo, patch 26.20 (14–15 Oct): a win paid +20.3 LP on average, a loss cost −19.0.
Low sample. 124 results, fewer than 1,000. Read these numbers as rough.
Where are you? Sign in with Riot to see your division here.
Losses that cost 0 LP
6.5%
11.6% in Diamond IV
Up and down
9promotions17demotions
in 124 games
Dodges
1
8.1 per 1,000 games · −5.0 LP each
Wins of 35+ LP
1.6%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +19.3 | −18.0 | −0.21 | 9.1% | 42 |
| Thursday 15 Oct (so far) | +20.8 | −19.5 | +1.12 | 5.0% | 82 |
Diamond II on OCE Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.3 LP on average and a loss cost −19.0. The medians were +20 and −20.
From 0 LP, about 154 games at a 50% win rate, 70 at 52% and 38 at 55%, on OCE averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).