Losses that cost 0 LP
2.4%
10.8% in Diamond IV

+21.7a win−19.4a lossLow sample
Net +1.52 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Diamond II on JP Solo, patch 26.20 (14–15 Oct): a win paid +21.7 LP on average, a loss cost −19.4.
Low sample. 167 results, fewer than 1,000. Read these numbers as rough.
Where are you? Sign in with Riot to see your division here.
Losses that cost 0 LP
2.4%
10.8% in Diamond IV
Up and down
21promotions17demotions
in 167 games
Dodges
2
12.0 per 1,000 games · −5.0 LP each
Wins of 35+ LP
7.1%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +23.1 | −20.1 | −1.54 | 0.0% | 35 |
| Thursday 15 Oct (so far) | +21.4 | −19.2 | +2.33 | 3.2% | 132 |
Diamond II on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.7 LP on average and a loss cost −19.4. The medians were +19 and −21.
From 0 LP, about 87 games at a 50% win rate, 51 at 52% and 31 at 55%, on JP averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).