Losses that cost 0 LP
11.9%
12.3% in Diamond IV

+22.3a win−16.8a lossLow sample
Net +3.00 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Diamond II on BR Solo, patch 26.20 (14–15 Oct): a win paid +22.3 LP on average, a loss cost −16.8.
Low sample. 170 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
11.9%
12.3% in Diamond IV
Up and down
118promotions127demotions
in 1,210 games
Dodges
9
7.4 per 1,000 games · −5.0 LP each
Wins of 35+ LP
7.0%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.1 | −16.6 | +2.93 | 13.2% | 703 |
| Thursday 15 Oct (so far) | +22.6 | −17.0 | +3.11 | 9.7% | 507 |
Diamond II on BR Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.3 LP on average and a loss cost −16.8. The medians were +20 and −20.
From 0 LP, about 36 games at a 50% win rate, 28 at 52% and 21 at 55%, on BR averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).