Losses that cost 0 LP
3.5%
11.7% in Diamond IV

+23.2a win−19.0a lossLow sample
Net +2.23 a gameMedians +20 / −21Averages. Your own LP depends on Riot's matchmaking.
Diamond II on RU Solo, patch 26.20 (14–16 Oct): a win paid +23.2 LP on average, a loss cost −19.0.
Low sample. 739 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
3.5%
11.7% in Diamond IV
Up and down
92promotions85demotions
in 743 games
Dodges
10
13.5 per 1,000 games · −5.0 LP each
Wins of 35+ LP
10.5%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.0 | −14.5 | −5.38 | 16.7% | 8 |
| Thursday 15 Oct | +23.4 | −19.0 | +2.34 | 3.6% | 685 |
| Friday 16 Oct (so far) | +21.4 | −19.0 | +2.04 | 0.0% | 50 |
Diamond II on RU Solo, patch 26.20 (14–16 Oct 2026): a win paid +23.2 LP on average and a loss cost −19.0. The medians were +20 and −21.
From 0 LP, about 48 games at a 50% win rate, 34 at 52% and 24 at 55%, on RU averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).