Losses that cost 0 LP
0.0%
0.0% across RU
Low sample. 17 results, fewer than 1,000. Read these numbers as rough.
Losses that cost 0 LP
0.0%
0.0% across RU
Up and down
1promotions0demotions
in 8 games
| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −22.0 | +19.0 | 0.0% | ||||
| −20.0 | +19.0 | 0.0% | ||||
| −20.3 | +33.5 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| −21.0 | +19.0 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| 0.0 | +38.0 | 0.0% | ||||
| 0.0 | +29.7 | 0.0% | ||||
| −21.0 | 0.0 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +27.0 | −20.7 | +7.35 | 0.0% | 8 |
| Tier | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| 0 | – | – | 0 | |||
| 0 | – | – | 0 | |||
| 1 | – | 0 | ||||
| 0 | – | – | 0 | |||
| 0 | – | – | 0 | |||
| 0 | – | – | 0 | |||
| 0 | – | – | 0 |
A promotion or a demotion is one move across a division line. Master and above move at Riot's nightly update, so those counts come later.Cutoffs
RU Solo, patch 26.20 (14 Oct 2026): a win paid +27.0 LP on average and a loss cost −20.7. The medians were +20 and −21.
Riot holds some losses at 0 LP: at the bottom of a tier (division IV at 0 LP) and just after a promotion.
Riot sets how much LP a game gives or takes, and explains it on its support site.
Inside a tier (divisions III to I), 95.6% of losses at 0 LP drop you a division, to about 90 LP. In division IV, 58 to 65% are held (Solo, 26–28 Sep 2026).
Yes. The average Solo game adds +7.35 LP, so the ladder gains LP every day.