Losses that cost 0 LP
0.0%
0.0% in Emerald IV

+19.0a win−21.0a lossLow sample
Net −1.00 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Emerald on RU Solo, patch 26.20 (14 Oct 2026): a win paid +19.0 LP on average, a loss cost −21.0.
Low sample. 2 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
0.0%
0.0% in Emerald IV
Up and down
0promotions0demotions
in 0 games
Wins of 35+ LP
0.00%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +19.0 | −21.0 | −1.00 | 0.0% | 0 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Emerald I0 games | 0 | – | – | 0 | ||
| Emerald II0 games | 0 | – | – | 0 | ||
| Emerald III0 games | 0 | – | – | 0 | ||
| Emerald IV0 games | 0 | – | – | 0 |
Emerald on RU Solo, patch 26.20 (14 Oct 2026): a win paid +19.0 LP on average and a loss cost −21.0. The medians were +19 and −21.
Emerald IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 0.0% of Emerald IV losses cost 0 LP, against 0.0% in Emerald II.