Losses that cost 0 LP
6.0%
11.3% in Emerald IV

+21.3a win−18.5a loss
Net +1.60 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Emerald on TW Solo, patch 26.20 (14–16 Oct 2026): a win paid +21.3 LP on average, a loss cost −18.5.
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Losses that cost 0 LP
6.0%
11.3% in Emerald IV
Up and down
1,823promotions1,655demotions
in 20 k games
Dodges
295
14.4 per 1,000 games · −6.0 LP each
Wins of 35+ LP
6.6%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.0 | −17.1 | +2.36 | 12.1% | 168 |
| Thursday 15 Oct | +21.2 | −18.5 | +1.51 | 6.1% | 14,193 |
| Friday 16 Oct (so far) | +21.6 | −18.6 | +1.79 | 5.8% | 6,098 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Emerald I3,145 games | 3,145 | −6.9 | 0 | |||
| Emerald II4,447 games | 4,447 | −5.9 | 0 | |||
| Emerald III5,546 games | 5,546 | −6.3 | 0 | |||
| Emerald IV7,321 games | 7,321 | −5.2 | 0 |
Emerald on TW Solo, patch 26.20 (14–16 Oct 2026): a win paid +21.3 LP on average and a loss cost −18.5. The medians were +19 and −21.
On TW averages, about 125 games at a 50% win rate in Emerald II, 35 at 55%. Your own LP depends on Riot's matchmaking.
Emerald IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 11.3% of Emerald IV losses cost 0 LP, against 3.7% in Emerald II.