LP per win and loss in Emerald III TW · Solo

+21.2a win−19.5a loss

Net +1.02 a gameMedians +20 / −21Averages. Your own LP depends on Riot's matchmaking.

Emerald III on TW Solo, patch 26.20 (14–15 Oct): a win paid +21.2 LP on average, a loss cost −19.5.

How we measure

Games to climb out of Emerald III

  • From 0 LP to Emerald II
At 50% wins118games
At 52% wins60games
At 55% wins35games

Emerald III in Emerald

All 31 divisions

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Average LP per win and per loss in the Emerald divisions
DivisionLoss0WinLosses at 0 LP0 LP
EmeraldI−19.6+21.42.2%
II−19.5+21.24.0%
IIIYou?−19.5+21.24.1%
IV−16.6+21.111.2%

Losses that cost 0 LP

4.1%

11.2% in Emerald IV

Up and down

270promotions273demotions

in 2,717 games

Dodges

35

12.9 per 1,000 games · −6.4 LP each

Wins of 35+ LP

6.0%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Emerald III game moves LP

Typical win +20, typical loss −21.4.1% of losses cost 0 LP.6.0% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.2 to +21.9, loss −19.5 to −18.0 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+21.9−18.0+1.984.8%39
Thursday 15 Oct (so far)+21.2−19.5+1.004.0%2,678

Questions

How much LP per win in Emerald III?

Emerald III on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.2 LP on average and a loss cost −19.5. The medians were +20 and −21.

How many games does it take to get out of Emerald III?

From 0 LP, about 118 games at a 50% win rate, 60 at 52% and 35 at 55%, on TW averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Emerald III?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).