LP per win and loss in Emerald III LAN · Solo

+20.5a win−19.9a lossLow sample

Net +1.09 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.

Emerald III on LAN Solo, patch 26.20 (14 Oct): a win paid +20.5 LP on average, a loss cost −19.9.

How we measure

Low sample. 608 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Emerald III

  • From 0 LP to Emerald II
At 50% wins333games
At 52% wins90games
At 55% wins43games

Emerald III in Emerald

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss in the Emerald divisions
DivisionLoss0WinLosses at 0 LP0 LP
EmeraldI−19.9+21.93.6%
II−19.7+21.44.6%
IIIYou?−19.9+20.54.8%
IV−16.1+20.614.6%

Losses that cost 0 LP

4.8%

14.6% in Emerald IV

Up and down

104promotions120demotions

in 1,145 games

Dodges

9

7.9 per 1,000 games · −5.0 LP each

Wins of 35+ LP

5.7%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Emerald III game moves LP

Typical win +19, typical loss −21.4.8% of losses cost 0 LP.5.7% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +20.5, loss −19.9 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+20.5−19.9+1.094.8%1,145

Questions

How much LP per win in Emerald III?

Emerald III on LAN Solo, patch 26.20 (14 Oct 2026): a win paid +20.5 LP on average and a loss cost −19.9. The medians were +19 and −21.

How many games does it take to get out of Emerald III?

From 0 LP, about 333 games at a 50% win rate, 90 at 52% and 43 at 55%, on LAN averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Emerald III?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).