Losses that cost 0 LP
4.8%
14.6% in Emerald IV

+20.5a win−19.9a lossLow sample
Net +1.09 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Emerald III on LAN Solo, patch 26.20 (14 Oct): a win paid +20.5 LP on average, a loss cost −19.9.
Low sample. 608 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
4.8%
14.6% in Emerald IV
Up and down
104promotions120demotions
in 1,145 games
Dodges
9
7.9 per 1,000 games · −5.0 LP each
Wins of 35+ LP
5.7%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.5 | −19.9 | +1.09 | 4.8% | 1,145 |
Emerald III on LAN Solo, patch 26.20 (14 Oct 2026): a win paid +20.5 LP on average and a loss cost −19.9. The medians were +19 and −21.
From 0 LP, about 333 games at a 50% win rate, 90 at 52% and 43 at 55%, on LAN averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).