Losses that cost 0 LP
14.1%
10.3% across LAN

+20.6a win−16.3a lossLow sample
Net +3.28 a gameMedians +19 / −20Averages. Your own LP depends on Riot's matchmaking.
Emerald IV on LAN Solo, patch 26.20 (14–15 Oct): a win paid +20.6 LP on average, a loss cost −16.3.
Low sample. 876 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
14.1%
10.3% across LAN
Up and down
472promotions159demotions
in 5,662 games
Dodges
74
13.1 per 1,000 games · −5.6 LP each
Wins of 35+ LP
5.4%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.6 | −16.3 | +3.32 | 13.6% | 1,792 |
| Thursday 15 Oct (so far) | +20.6 | −15.5 | +2.81 | 19.4% | 3,870 |
Emerald IV on LAN Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.6 LP on average and a loss cost −16.3. The medians were +19 and −20.
From 0 LP, about 47 games at a 50% win rate, 35 at 52% and 25 at 55%, on LAN averages. Your own LP depends on Riot's matchmaking.
Emerald IV is the bottom of Emerald: at 0 LP, 58 to 65% of losses are held (Solo, 26–28 Sep 2026).