Losses that cost 0 LP
13.3%
8.3% across TW

+21.0a win−16.6a lossLow sample
Net +1.44 a gameMedians +19 / −20Averages. Your own LP depends on Riot's matchmaking.
Emerald IV on TW Solo, patch 26.20 (14–15 Oct): a win paid +21.0 LP on average, a loss cost −16.6.
Low sample. 348 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
13.3%
8.3% across TW
Up and down
28promotions12demotions
in 360 games
Dodges
4
11.1 per 1,000 games · −7.5 LP each
Wins of 35+ LP
7.8%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.5 | −15.6 | +1.21 | 17.5% | 71 |
| Thursday 15 Oct (so far) | +21.1 | −16.9 | +1.50 | 12.1% | 289 |
Emerald IV on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.0 LP on average and a loss cost −16.6. The medians were +19 and −20.
From 0 LP, about 45 games at a 50% win rate, 34 at 52% and 25 at 55%, on TW averages. Your own LP depends on Riot's matchmaking.
Emerald IV is the bottom of Emerald: at 0 LP, 58 to 65% of losses are held (Solo, 26–28 Sep 2026).