LP per win and loss in Emerald IV

Emerald IV on EUW Solo, patch 26.20 (7–12 Oct): a win paid +20.3 LP on average, a loss cost −16.5.

How we measure

LP per win+20.3Median +19
LP per loss−16.5Median −20
Net LP per game+2.33Emerald III +0.66
Losses that cost 0 LP11.7%7.4% across EUW
Games462 k
Promotions38,710Across a division line
Demotions12,456
Dodges3,5917.8 per 1,000 games, −5.5 LP each
Wins of 35+ LP2.3%

Games to climb out of Emerald IV

  • From 0 LP to Emerald III
At 50% wins53games
At 52% wins38games
At 55% wins27games

Averages. Your own LP depends on Riot's matchmaking.

Emerald IV in Emerald

All 31 divisions
Average LP per win and per loss in the Emerald divisions
DivisionLoss0WinLosses at 0 LP0 LP
EmeraldI−19.2+21.03.9%
II−19.4+20.73.9%
III−19.3+20.74.1%
IV−16.5+20.311.7%

How far one Emerald IV game moves LP

Typical win +19, typical loss −20.11.8% of losses cost 0 LP.2.3% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +20.3 to +20.5, loss −16.6 to −16.4 a day.
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 7 Oct+20.3−16.4+2.3612.2%78,631
Thursday 8 Oct+20.3−16.5+2.3311.9%87,131
Friday 9 Oct+20.3−16.5+2.4011.9%88,826
Saturday 10 Oct+20.3−16.6+2.2711.3%96,615
Sunday 11 Oct+20.3−16.6+2.3111.4%102,104
Monday 12 Oct (so far)+20.5−16.6+2.1811.9%9,042

Questions

How much LP per win in Emerald IV?

Emerald IV on EUW Solo, patch 26.20 (7–12 Oct 2026): a win paid +20.3 LP on average and a loss cost −16.5. The medians were +19 and −20.

How many games does it take to get out of Emerald IV?

From 0 LP, about 53 games at a 50% win rate, 38 at 52% and 27 at 55%, on EUW averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Emerald IV?

Emerald IV is the bottom of Emerald: at 0 LP, 58 to 65% of losses are held (Solo, 26–28 Sep 2026).