LP per win and loss in Emerald IV JP · Solo

+21.2a win−16.8a loss

Net +2.60 a gameMedians +19 / −20Averages. Your own LP depends on Riot's matchmaking.

Emerald IV on JP Solo, patch 26.20 (14–16 Oct): a win paid +21.2 LP on average, a loss cost −16.8.

How we measure

Games to climb out of Emerald IV

  • From 0 LP to Emerald III
At 50% wins45games
At 52% wins34games
At 55% wins24games

Emerald IV in Emerald

All 31 divisions

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Average LP per win and per loss in the Emerald divisions
DivisionLoss0WinLosses at 0 LP0 LP
EmeraldI−19.4+21.83.4%
II−19.6+21.53.1%
III−19.6+21.53.0%
IVYou?−16.8+21.29.8%

Losses that cost 0 LP

9.8%

5.1% across JP

Up and down

1,146promotions384demotions

in 13 k games

Dodges

134

10.4 per 1,000 games · −5.2 LP each

Wins of 35+ LP

6.9%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Emerald IV game moves LP

Typical win +19, typical loss −20.9.8% of losses cost 0 LP.6.9% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.2 to +21.6, loss −17.0 to −16.7 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+21.6−17.0+3.699.8%177
Thursday 15 Oct+21.2−17.0+2.589.5%6,325
Friday 16 Oct (so far)+21.2−16.7+2.5910.0%6,388

Questions

How much LP per win in Emerald IV?

Emerald IV on JP Solo, patch 26.20 (14–16 Oct 2026): a win paid +21.2 LP on average and a loss cost −16.8. The medians were +19 and −20.

How many games does it take to get out of Emerald IV?

From 0 LP, about 45 games at a 50% win rate, 34 at 52% and 24 at 55%, on JP averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Emerald IV?

Emerald IV is the bottom of Emerald: at 0 LP, 58 to 65% of losses are held (Solo, 26–28 Sep 2026).