Losses that cost 0 LP
9.8%
5.1% across JP

+21.2a win−16.8a loss
Net +2.60 a gameMedians +19 / −20Averages. Your own LP depends on Riot's matchmaking.
Emerald IV on JP Solo, patch 26.20 (14–16 Oct): a win paid +21.2 LP on average, a loss cost −16.8.
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Losses that cost 0 LP
9.8%
5.1% across JP
Up and down
1,146promotions384demotions
in 13 k games
Dodges
134
10.4 per 1,000 games · −5.2 LP each
Wins of 35+ LP
6.9%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.6 | −17.0 | +3.69 | 9.8% | 177 |
| Thursday 15 Oct | +21.2 | −17.0 | +2.58 | 9.5% | 6,325 |
| Friday 16 Oct (so far) | +21.2 | −16.7 | +2.59 | 10.0% | 6,388 |
Emerald IV on JP Solo, patch 26.20 (14–16 Oct 2026): a win paid +21.2 LP on average and a loss cost −16.8. The medians were +19 and −20.
From 0 LP, about 45 games at a 50% win rate, 34 at 52% and 24 at 55%, on JP averages. Your own LP depends on Riot's matchmaking.
Emerald IV is the bottom of Emerald: at 0 LP, 58 to 65% of losses are held (Solo, 26–28 Sep 2026).