Losses that cost 0 LP
11.0%
8.6% across SG

+21.0a win−17.0a loss
Net +2.74 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Emerald IV on SG Solo, patch 26.20 (14–17 Oct): a win paid +21.0 LP on average, a loss cost −17.0.
Where are you? Sign in with Riot to see your division here.
Losses that cost 0 LP
11.0%
8.6% across SG
Up and down
1,698promotions562demotions
in 18 k games
Dodges
210
11.4 per 1,000 games · −5.2 LP each
Wins of 35+ LP
7.8%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.3 | −17.3 | +1.17 | 10.6% | 91 |
| Thursday 15 Oct | +21.0 | −16.8 | +3.07 | 11.8% | 7,064 |
| Friday 16 Oct | +21.1 | −17.2 | +2.61 | 10.3% | 7,241 |
| Saturday 17 Oct (so far) | +20.8 | −17.0 | +2.42 | 10.7% | 4,093 |
Emerald IV on SG Solo, patch 26.20 (14–17 Oct 2026): a win paid +21.0 LP on average and a loss cost −17.0. The medians were +19 and −21.
From 0 LP, about 50 games at a 50% win rate, 36 at 52% and 26 at 55%, on SG averages. Your own LP depends on Riot's matchmaking.
Emerald IV is the bottom of Emerald: at 0 LP, 58 to 65% of losses are held (Solo, 26–28 Sep 2026).