LP per win and loss in Emerald I SG · Solo

+21.7a win−19.4a loss

Net +1.46 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.

Emerald I on SG Solo, patch 26.20 (14–17 Oct): a win paid +21.7 LP on average, a loss cost −19.4.

How we measure

Games to climb out of Emerald I

  • From 0 LP to Diamond IV
At 50% wins87games
At 52% wins51games
At 55% wins31games

Emerald I in Emerald

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss in the Emerald divisions
DivisionLoss0WinLosses at 0 LP0 LP
EmeraldIYou?−19.4+21.74.8%
II−19.6+21.35.6%
III−19.6+21.35.6%
IV−17.0+21.010.9%

Losses that cost 0 LP

4.8%

10.9% in Emerald IV

Up and down

499promotions963demotions

in 7,880 games

Dodges

96

12.2 per 1,000 games · −5.2 LP each

Wins of 35+ LP

8.7%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Emerald I game moves LP

Typical win +19, typical loss −21.4.8% of losses cost 0 LP.8.7% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.5 to +24.6, loss −20.8 to −19.3 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+24.6−20.8+3.760.0%37
Thursday 15 Oct+21.5−19.4+1.195.0%3,092
Friday 16 Oct+21.6−19.4+1.434.7%2,969
Saturday 17 Oct (so far)+21.9−19.3+1.915.0%1,782

Questions

How much LP per win in Emerald I?

Emerald I on SG Solo, patch 26.20 (14–17 Oct 2026): a win paid +21.7 LP on average and a loss cost −19.4. The medians were +19 and −21.

How many games does it take to get out of Emerald I?

From 0 LP, about 87 games at a 50% win rate, 51 at 52% and 31 at 55%, on SG averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Emerald I?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).