Losses that cost 0 LP
4.8%
10.9% in Emerald IV

+21.7a win−19.4a loss
Net +1.46 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Emerald I on SG Solo, patch 26.20 (14–17 Oct): a win paid +21.7 LP on average, a loss cost −19.4.
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Losses that cost 0 LP
4.8%
10.9% in Emerald IV
Up and down
499promotions963demotions
in 7,880 games
Dodges
96
12.2 per 1,000 games · −5.2 LP each
Wins of 35+ LP
8.7%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +24.6 | −20.8 | +3.76 | 0.0% | 37 |
| Thursday 15 Oct | +21.5 | −19.4 | +1.19 | 5.0% | 3,092 |
| Friday 16 Oct | +21.6 | −19.4 | +1.43 | 4.7% | 2,969 |
| Saturday 17 Oct (so far) | +21.9 | −19.3 | +1.91 | 5.0% | 1,782 |
Emerald I on SG Solo, patch 26.20 (14–17 Oct 2026): a win paid +21.7 LP on average and a loss cost −19.4. The medians were +19 and −21.
From 0 LP, about 87 games at a 50% win rate, 51 at 52% and 31 at 55%, on SG averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).