Losses that cost 0 LP
7.4%
11.1% in Emerald IV

+21.3a win−18.7a loss
Net +1.61 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Emerald on SG Solo, patch 26.20 (14–17 Oct 2026): a win paid +21.3 LP on average, a loss cost −18.7.
Where are you? Sign in with Riot to see your division here.
Losses that cost 0 LP
7.4%
11.1% in Emerald IV
Up and down
4,230promotions3,879demotions
in 47 k games
Dodges
587
12.5 per 1,000 games · −5.3 LP each
Wins of 35+ LP
8.4%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.9 | −19.6 | +1.07 | 3.9% | 244 |
| Thursday 15 Oct | +21.3 | −18.5 | +1.78 | 7.8% | 19,244 |
| Friday 16 Oct | +21.3 | −18.8 | +1.50 | 7.2% | 20,275 |
| Saturday 17 Oct (so far) | +21.2 | −18.7 | +1.47 | 7.1% | 7,239 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Emerald I7,178 games | 7,178 | −5.2 | 0 | |||
| Emerald II10,012 games | 10,012 | −5.4 | 0 | |||
| Emerald III12,683 games | 12,683 | −5.5 | 0 | |||
| Emerald IV17,129 games | 17,129 | −5.3 | 0 |
Emerald on SG Solo, patch 26.20 (14–17 Oct 2026): a win paid +21.3 LP on average and a loss cost −18.7. The medians were +19 and −21.
On SG averages, about 118 games at a 50% win rate in Emerald II, 35 at 55%. Your own LP depends on Riot's matchmaking.
Emerald IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 11.1% of Emerald IV losses cost 0 LP, against 5.6% in Emerald II.