Losses that cost 0 LP
5.0%
11.1% in Emerald IV

+21.2a win−19.7a loss
Net +0.84 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Emerald III on SG Solo, patch 26.20 (14–20 Oct): a win paid +21.2 LP on average, a loss cost −19.7.
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Losses that cost 0 LP
5.0%
11.1% in Emerald IV
Up and down
2,863promotions3,285demotions
in 30 k games
Dodges
387
13.1 per 1,000 games · −5.4 LP each
Wins of 35+ LP
7.9%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.0 | −20.8 | +0.44 | 0.0% | 52 |
| Thursday 15 Oct | +21.3 | −19.4 | +0.91 | 6.1% | 4,977 |
| Friday 16 Oct | +21.4 | −19.5 | +0.80 | 6.0% | 5,674 |
| Saturday 17 Oct | +21.1 | −19.9 | +0.76 | 3.8% | 6,264 |
| Sunday 18 Oct | +21.1 | −19.8 | +0.79 | 4.3% | 5,896 |
| Monday 19 Oct | +21.2 | −19.7 | +0.89 | 4.7% | 5,390 |
| Tuesday 20 Oct (so far) | +21.3 | −19.3 | +1.22 | 6.1% | 1,359 |
Emerald III on SG Solo, patch 26.20 (14–20 Oct 2026): a win paid +21.2 LP on average and a loss cost −19.7. The medians were +19 and −21.
From 0 LP, about 133 games at a 50% win rate, 64 at 52% and 36 at 55%, on SG averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).