Losses that cost 0 LP
2.4%
13.7% in Emerald IV

+21.7a win−20.0a lossLow sample
Net +1.77 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Emerald III on JP Solo, patch 26.20 (14–15 Oct): a win paid +21.7 LP on average, a loss cost −20.0.
Low sample. 347 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
2.4%
13.7% in Emerald IV
Up and down
48promotions35demotions
in 331 games
Dodges
4
12.1 per 1,000 games · −7.5 LP each
Wins of 35+ LP
8.3%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.7 | −20.2 | +1.74 | 1.7% | 120 |
| Thursday 15 Oct (so far) | +21.7 | −19.9 | +1.78 | 2.8% | 211 |
Emerald III on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.7 LP on average and a loss cost −20.0. The medians were +19 and −21.
From 0 LP, about 118 games at a 50% win rate, 59 at 52% and 34 at 55%, on JP averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).