Losses that cost 0 LP
6.0%
29.3% in Iron IV
Losses that cost 0 LP
6.0%
29.3% in Iron IV
Up and down
497promotions402demotions
in 5,043 games
Dodges
65
12.9 per 1,000 games · −5.7 LP each
| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −21.0 | +17.0 | 0.0% | ||||
| −20.0 | +27.0 | 0.0% | ||||
| −19.5 | +21.8 | 1.2% | ||||
| −18.9 | +24.9 | 0.0% | ||||
| −19.8 | +23.1 | 3.6% | ||||
| −19.5 | +20.7 | 0.0% | ||||
| −15.1 | +21.0 | 10.0% | ||||
| −17.1 | +22.8 | 15.9% | ||||
| −19.9 | +22.9 | 5.1% | ||||
| −19.9 | +22.1 | 2.4% | ||||
| −17.2 | +21.6 | 8.7% | ||||
| −18.2 | +23.9 | 2.1% | ||||
| −19.0 | +22.6 | 3.9% | ||||
| −19.0 | +22.5 | 2.2% | ||||
| −16.3 | +21.6 | 7.6% | ||||
| −19.1 | +23.0 | 0.9% | ||||
| −18.6 | +23.2 | 3.0% | ||||
| −18.8 | +24.0 | 2.8% | ||||
| −16.7 | +21.5 | 9.3% | ||||
| −18.2 | +22.8 | 4.6% | ||||
| −18.6 | +21.7 | 7.1% | ||||
| −17.6 | +22.6 | 6.1% | ||||
| −16.6 | +22.5 | 8.2% | ||||
| −18.1 | +21.8 | 6.5% | ||||
| −18.1 | +23.1 | 5.3% | ||||
| −18.9 | +22.9 | 3.5% | ||||
| −14.7 | +21.6 | 20.6% | ||||
| −19.1 | +21.4 | 4.4% | ||||
| −20.1 | +22.8 | 2.7% | ||||
| −18.5 | +20.9 | 6.9% | ||||
| −13.0 | +20.9 | 29.3% | ||||
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.4 | −18.2 | +2.30 | 5.6% | 3,310 |
| Thursday 15 Oct (so far) | +22.4 | −17.9 | +2.32 | 6.8% | 1,733 |
| Tier | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| 274 | −10.0 | 0 | ||||
| 722 | −5.0 | 0 | ||||
| 983 | −5.0 | 0 | ||||
| 1,052 | −4.6 | 0 | ||||
| 863 | −4.7 | 0 | ||||
| 689 | −6.9 | 0 | ||||
| 288 | −5.0 | 0 |
A promotion or a demotion is one move across a division line. Master and above move at Riot's nightly update, so those counts come later.Cutoffs
JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.4 LP on average and a loss cost −18.1. The medians were +20 and −20.
Riot holds some losses at 0 LP: at the bottom of a tier (division IV at 0 LP) and just after a promotion.
Riot sets how much LP a game gives or takes, and explains it on its support site.
Inside a tier (divisions III to I), 95.6% of losses at 0 LP drop you a division, to about 90 LP. In division IV, 58 to 65% are held (Solo, 26–28 Sep 2026).
Yes. The average Solo game adds +2.30 LP, so the ladder gains LP every day.