Losses that cost 0 LP
5.3%
10.7% in Silver IV

+22.1a win−17.9a loss
Net +2.42 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Silver on JP Solo, patch 26.20 (14–16 Oct 2026): a win paid +22.1 LP on average, a loss cost −17.9.
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Losses that cost 0 LP
5.3%
10.7% in Silver IV
Up and down
2,873promotions2,298demotions
in 29 k games
Dodges
405
13.9 per 1,000 games · −5.6 LP each
Wins of 35+ LP
5.8%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.3 | −17.8 | +2.27 | 5.7% | 556 |
| Thursday 15 Oct | +22.0 | −17.9 | +2.38 | 5.2% | 21,753 |
| Friday 16 Oct (so far) | +22.4 | −17.9 | +2.57 | 5.3% | 6,776 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Silver I6,314 games | 6,314 | −5.8 | 0 | |||
| Silver II7,672 games | 7,672 | −5.5 | 0 | |||
| Silver III7,426 games | 7,426 | −5.4 | 0 | |||
| Silver IV7,673 games | 7,673 | −5.6 | 0 |
Silver on JP Solo, patch 26.20 (14–16 Oct 2026): a win paid +22.1 LP on average and a loss cost −17.9. The medians were +20 and −20.
On JP averages, about 56 games at a 50% win rate in Silver II, 26 at 55%. Your own LP depends on Riot's matchmaking.
Silver IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 10.7% of Silver IV losses cost 0 LP, against 3.7% in Silver II.