Losses that cost 0 LP
10.3%
16.0% in Silver IV

+22.2a win−18.0a loss
Net +2.28 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Silver on VN Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.2 LP on average, a loss cost −18.0.
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Losses that cost 0 LP
10.3%
16.0% in Silver IV
Up and down
2,024promotions1,593demotions
in 20 k games
Dodges
303
15.1 per 1,000 games · −5.6 LP each
Wins of 35+ LP
10.1%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.5 | −18.3 | +2.37 | 10.8% | 653 |
| Thursday 15 Oct (so far) | +22.2 | −18.0 | +2.28 | 10.3% | 19,394 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Silver I4,722 games | 4,722 | −4.9 | 0 | |||
| Silver II5,626 games | 5,626 | −5.1 | 0 | |||
| Silver III4,803 games | 4,803 | −5.6 | 0 | |||
| Silver IV4,896 games | 4,896 | −6.6 | 0 |
Silver on VN Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.2 LP on average and a loss cost −18.0. The medians were +19 and −21.
On VN averages, about 54 games at a 50% win rate in Silver II, 26 at 55%. Your own LP depends on Riot's matchmaking.
Silver IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 16.0% of Silver IV losses cost 0 LP, against 8.9% in Silver II.