Losses that cost 0 LP
7.6%
12.8% in Silver IV

+21.4a win−17.2a loss
Net +2.26 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Silver on NA Solo, patch 26.20 (14–17 Oct 2026): a win paid +21.4 LP on average, a loss cost −17.2.
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Losses that cost 0 LP
7.6%
12.8% in Silver IV
Up and down
32 kpromotions26 kdemotions
in 343 k games
Dodges
4,603
13.4 per 1,000 games · −5.6 LP each
Wins of 35+ LP
1.6%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.4 | −17.3 | +2.20 | 7.2% | 15,492 |
| Thursday 15 Oct | +21.4 | −17.1 | +2.26 | 7.8% | 124,786 |
| Friday 16 Oct | +21.4 | −17.2 | +2.26 | 7.8% | 128,107 |
| Saturday 17 Oct (so far) | +21.5 | −17.2 | +2.27 | 6.9% | 74,162 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Silver I75,487 games | 75,487 | −5.5 | 0 | |||
| Silver II88,613 games | 88,613 | −5.5 | 0 | |||
| Silver III85,639 games | 85,639 | −5.6 | 0 | |||
| Silver IV92,808 games | 92,808 | −5.7 | 0 |
Silver on NA Solo, patch 26.20 (14–17 Oct 2026): a win paid +21.4 LP on average and a loss cost −17.2. The medians were +20 and −20.
On NA averages, about 53 games at a 50% win rate in Silver II, 26 at 55%. Your own LP depends on Riot's matchmaking.
Silver IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 12.8% of Silver IV losses cost 0 LP, against 5.7% in Silver II.