Losses that cost 0 LP
8.2%
15.7% in Silver IV

+22.2a win−17.2a loss
Net +2.33 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Silver on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.2 LP on average, a loss cost −17.2.
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Losses that cost 0 LP
8.2%
15.7% in Silver IV
Up and down
114promotions91demotions
in 1,189 games
Dodges
25
21.0 per 1,000 games · −5.8 LP each
Wins of 35+ LP
6.0%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +23.0 | −16.2 | +3.32 | 10.6% | 217 |
| Thursday 15 Oct (so far) | +22.1 | −17.5 | +2.10 | 7.6% | 972 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Silver I253 games | 253 | −5.0 | 0 | |||
| Silver II330 games | 330 | −7.5 | 0 | |||
| Silver III286 games | 286 | −6.4 | 0 | |||
| Silver IV320 games | 320 | −4.3 | 0 |
Silver on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.2 LP on average and a loss cost −17.2. The medians were +20 and −20.
On TW averages, about 43 games at a 50% win rate in Silver II, 23 at 55%. Your own LP depends on Riot's matchmaking.
Silver IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 15.7% of Silver IV losses cost 0 LP, against 4.9% in Silver II.