Losses that cost 0 LP
9.8%
13.2% in Bronze IV

+21.7a win−17.1a lossLow sample
Net +2.05 a gameMedians +19 / −20Averages. Your own LP depends on Riot's matchmaking.
Bronze on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.7 LP on average, a loss cost −17.1.
Low sample. 645 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
9.8%
13.2% in Bronze IV
Up and down
71promotions62demotions
in 651 games
Dodges
11
16.9 per 1,000 games · −6.6 LP each
Wins of 35+ LP
6.3%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.2 | −18.0 | +1.60 | 6.1% | 96 |
| Thursday 15 Oct (so far) | +21.8 | −16.9 | +2.14 | 10.4% | 555 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Bronze I188 games | 188 | −5.0 | 0 | |||
| Bronze II157 games | 157 | −7.5 | 0 | |||
| Bronze III154 games | 154 | −7.7 | 0 | |||
| Bronze IV152 games | 152 | −5.0 | 0 |
Bronze on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.7 LP on average and a loss cost −17.1. The medians were +19 and −20.
On TW averages, about 63 games at a 50% win rate in Bronze II, 27 at 55%. Your own LP depends on Riot's matchmaking.
Bronze IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 13.2% of Bronze IV losses cost 0 LP, against 4.8% in Bronze II.