LP per win and loss in Bronze TW · Solo

+21.7a win−17.1a lossLow sample

Net +2.05 a gameMedians +19 / −20Averages. Your own LP depends on Riot's matchmaking.

Bronze on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.7 LP on average, a loss cost −17.1.

How we measure

Low sample. 645 results, fewer than 1,000. Read these numbers as rough.

Bronze, division by division

All 31 divisions

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Average LP per win and per loss, Bronze
DivisionLoss0WinLosses at 0 LP0 LP
BronzeI−17.4+21.79.2%
II−19.1+22.34.8%
III−16.0+21.513.0%
IV−15.5+21.513.2%

Losses that cost 0 LP

9.8%

13.2% in Bronze IV

Up and down

71promotions62demotions

in 651 games

Dodges

11

16.9 per 1,000 games · −6.6 LP each

Wins of 35+ LP

6.3%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Bronze game moves LP

Typical win +19, typical loss −20.9.8% of losses cost 0 LP.6.3% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.2 to +21.8, loss −18.0 to −16.9 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+21.2−18.0+1.606.1%96
Thursday 15 Oct (so far)+21.8−16.9+2.1410.4%555

Promotions, demotions, dodges and decays in Bronze

4 divisions
Promotions, demotions, dodges and decays by division, Bronze
DivisionGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Bronze I188 games188102716.0−5.00
Bronze II157 games157221725.5−7.50
Bronze III154 games154241319.5−7.70
Bronze IV152 games1521556.6−5.00

Questions

How much LP per win in Bronze?

Bronze on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.7 LP on average and a loss cost −17.1. The medians were +19 and −20.

How many games to climb a division in Bronze?

On TW averages, about 63 games at a 50% win rate in Bronze II, 27 at 55%. Your own LP depends on Riot's matchmaking.

Why did I lose 0 LP in Bronze IV?

Bronze IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 13.2% of Bronze IV losses cost 0 LP, against 4.8% in Bronze II.