Losses that cost 0 LP
1.7%
5.6% in Bronze IV

+20.0a win−19.2a lossLow sample
Net +0.38 a gameMedians +18 / −20Averages. Your own LP depends on Riot's matchmaking.
Bronze on ME Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.0 LP on average, a loss cost −19.2.
Low sample. 116 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
1.7%
5.6% in Bronze IV
Up and down
14promotions13demotions
in 174 games
Wins of 35+ LP
3.4%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +19.5 | −20.0 | −0.25 | 0.0% | 46 |
| Thursday 15 Oct (so far) | +20.2 | −18.8 | +0.71 | 2.6% | 128 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Bronze I33 games | 33 | – | 0 | |||
| Bronze II60 games | 60 | – | 0 | |||
| Bronze III36 games | 36 | – | 0 | |||
| Bronze IV45 games | 45 | – | 0 |
Bronze on ME Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.0 LP on average and a loss cost −19.2. The medians were +18 and −20.
On ME averages, Bronze II does not climb at a 50% win rate. Your own LP depends on Riot's matchmaking.
Bronze IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 5.6% of Bronze IV losses cost 0 LP, against 0.0% in Bronze II.