Losses that cost 0 LP
9.3%
17.3% in Bronze IV

+21.6a win−17.1a loss
Net +2.31 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Bronze on OCE Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.6 LP on average, a loss cost −17.1.
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Losses that cost 0 LP
9.3%
17.3% in Bronze IV
Up and down
345promotions260demotions
in 3,464 games
Dodges
54
15.6 per 1,000 games · −5.6 LP each
Wins of 35+ LP
4.4%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.6 | −17.9 | +1.50 | 7.0% | 382 |
| Thursday 15 Oct (so far) | +21.6 | −17.0 | +2.41 | 9.6% | 3,082 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Bronze I728 games | 728 | −5.3 | 0 | |||
| Bronze II920 games | 920 | −5.7 | 0 | |||
| Bronze III981 games | 981 | −5.3 | 0 | |||
| Bronze IV835 games | 835 | −6.4 | 0 |
Bronze on OCE Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.6 LP on average and a loss cost −17.1. The medians were +20 and −20.
On OCE averages, about 54 games at a 50% win rate in Bronze II, 26 at 55%. Your own LP depends on Riot's matchmaking.
Bronze IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 17.3% of Bronze IV losses cost 0 LP, against 6.6% in Bronze II.