Losses that cost 0 LP
4.9%
14.9% in Bronze IV

+21.8a win−18.0a loss
Net +1.81 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Bronze I on OCE Solo, patch 26.20 (14–15 Oct): a win paid +21.8 LP on average, a loss cost −18.0.
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Losses that cost 0 LP
4.9%
14.9% in Bronze IV
Up and down
130promotions276demotions
in 2,457 games
Dodges
33
13.4 per 1,000 games · −5.1 LP each
Wins of 35+ LP
3.4%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.9 | −19.1 | +3.82 | 0.0% | 91 |
| Thursday 15 Oct (so far) | +21.8 | −17.9 | +1.73 | 5.1% | 2,366 |
Bronze I on OCE Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.8 LP on average and a loss cost −18.0. The medians were +20 and −20.
From 0 LP, about 53 games at a 50% win rate, 37 at 52% and 26 at 55%, on OCE averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).