LP per win and loss in Bronze I TW · Solo

+21.3a win−17.2a lossLow sample

Net +0.06 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.

Bronze I on TW Solo, patch 26.20 (14–15 Oct): a win paid +21.3 LP on average, a loss cost −17.2.

How we measure

Low sample. 125 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Bronze I

  • From 0 LP to Silver IV
At 50% wins49games
At 52% wins35games
At 55% wins25games

Bronze I in Bronze

All 31 divisions

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Average LP per win and per loss in the Bronze divisions
DivisionLoss0WinLosses at 0 LP0 LP
BronzeIYou?−17.2+21.310.1%
II−18.7+22.16.0%
III−15.4+21.315.7%
IV−15.0+21.716.3%

Losses that cost 0 LP

10.1%

16.3% in Bronze IV

Up and down

6promotions22demotions

in 126 games

Dodges

3

23.8 per 1,000 games · −5.0 LP each

Wins of 35+ LP

5.4%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Bronze I game moves LP

Typical win +19, typical loss −21.10.1% of losses cost 0 LP.5.4% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.3 to +21.4, loss −17.6 to −17.1 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+21.4−17.6+3.747.1%31
Thursday 15 Oct (so far)+21.3−17.1−1.1610.9%95

Questions

How much LP per win in Bronze I?

Bronze I on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.3 LP on average and a loss cost −17.2. The medians were +19 and −21.

How many games does it take to get out of Bronze I?

From 0 LP, about 49 games at a 50% win rate, 35 at 52% and 25 at 55%, on TW averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Bronze I?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).