Losses that cost 0 LP
10.1%
16.3% in Bronze IV

+21.3a win−17.2a lossLow sample
Net +0.06 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Bronze I on TW Solo, patch 26.20 (14–15 Oct): a win paid +21.3 LP on average, a loss cost −17.2.
Low sample. 125 results, fewer than 1,000. Read these numbers as rough.
Where are you? Sign in with Riot to see your division here.
Losses that cost 0 LP
10.1%
16.3% in Bronze IV
Up and down
6promotions22demotions
in 126 games
Dodges
3
23.8 per 1,000 games · −5.0 LP each
Wins of 35+ LP
5.4%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.4 | −17.6 | +3.74 | 7.1% | 31 |
| Thursday 15 Oct (so far) | +21.3 | −17.1 | −1.16 | 10.9% | 95 |
Bronze I on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.3 LP on average and a loss cost −17.2. The medians were +19 and −21.
From 0 LP, about 49 games at a 50% win rate, 35 at 52% and 25 at 55%, on TW averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).