Losses that cost 0 LP
6.3%
12.6% in Bronze IV

+22.0a win−18.9a lossLow sample
Net +0.78 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Bronze II on TW Solo, patch 26.20 (14–15 Oct): a win paid +22.0 LP on average, a loss cost −18.9.
Low sample. 216 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
6.3%
12.6% in Bronze IV
Up and down
31promotions24demotions
in 215 games
Dodges
5
23.3 per 1,000 games · −7.0 LP each
Wins of 35+ LP
6.7%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.0 | −18.9 | −0.30 | 8.3% | 22 |
| Thursday 15 Oct (so far) | +22.2 | −18.9 | +0.91 | 6.0% | 193 |
Bronze II on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.0 LP on average and a loss cost −18.9. The medians were +19 and −21.
From 0 LP, about 65 games at a 50% win rate, 42 at 52% and 28 at 55%, on TW averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).