LP per win and loss in Bronze II TW · Solo

+22.0a win−18.9a lossLow sample

Net +0.78 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.

Bronze II on TW Solo, patch 26.20 (14–15 Oct): a win paid +22.0 LP on average, a loss cost −18.9.

How we measure

Low sample. 216 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Bronze II

  • From 0 LP to Bronze I
At 50% wins65games
At 52% wins42games
At 55% wins28games

Bronze II in Bronze

All 31 divisions

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Average LP per win and per loss in the Bronze divisions
DivisionLoss0WinLosses at 0 LP0 LP
BronzeI−17.9+21.86.9%
IIYou?−18.9+22.06.3%
III−17.2+21.79.5%
IV−16.0+21.412.6%

Losses that cost 0 LP

6.3%

12.6% in Bronze IV

Up and down

31promotions24demotions

in 215 games

Dodges

5

23.3 per 1,000 games · −7.0 LP each

Wins of 35+ LP

6.7%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Bronze II game moves LP

Typical win +19, typical loss −21.6.3% of losses cost 0 LP.6.7% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +20.0 to +22.2, loss −18.9 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+20.0−18.9−0.308.3%22
Thursday 15 Oct (so far)+22.2−18.9+0.916.0%193

Questions

How much LP per win in Bronze II?

Bronze II on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.0 LP on average and a loss cost −18.9. The medians were +19 and −21.

How many games does it take to get out of Bronze II?

From 0 LP, about 65 games at a 50% win rate, 42 at 52% and 28 at 55%, on TW averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Bronze II?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).