Losses that cost 0 LP
7.8%
22.8% in Bronze IV

+21.9a win−18.0a lossLow sample
Net +0.71 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Bronze II on OCE Solo, patch 26.20 (14–15 Oct): a win paid +21.9 LP on average, a loss cost −18.0.
Low sample. 339 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
7.8%
22.8% in Bronze IV
Up and down
35promotions38demotions
in 341 games
Dodges
3
8.8 per 1,000 games · −5.0 LP each
Wins of 35+ LP
5.0%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.5 | −18.1 | −2.28 | 7.2% | 111 |
| Thursday 15 Oct (so far) | +22.1 | −17.9 | +2.24 | 8.1% | 230 |
Bronze II on OCE Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.9 LP on average and a loss cost −18.0. The medians were +20 and −20.
From 0 LP, about 51 games at a 50% win rate, 36 at 52% and 25 at 55%, on OCE averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).