Losses that cost 0 LP
9.6%
17.0% in Bronze IV

+22.6a win−17.1a loss
Net +2.57 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Bronze II on SG Solo, patch 26.20 (14–17 Oct): a win paid +22.6 LP on average, a loss cost −17.1.
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Losses that cost 0 LP
9.6%
17.0% in Bronze IV
Up and down
1,106promotions828demotions
in 9,676 games
Dodges
188
19.4 per 1,000 games · −5.7 LP each
Wins of 35+ LP
6.9%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.7 | −17.3 | +2.72 | 11.1% | 52 |
| Thursday 15 Oct | +22.6 | −17.1 | +2.70 | 9.2% | 3,831 |
| Friday 16 Oct | +22.6 | −17.1 | +2.42 | 9.9% | 4,209 |
| Saturday 17 Oct (so far) | +22.8 | −17.2 | +2.63 | 9.6% | 1,584 |
Bronze II on SG Solo, patch 26.20 (14–17 Oct 2026): a win paid +22.6 LP on average and a loss cost −17.1. The medians were +20 and −20.
From 0 LP, about 36 games at a 50% win rate, 28 at 52% and 21 at 55%, on SG averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).