Losses that cost 0 LP
8.7%
17.3% in Bronze IV

+22.9a win−16.9a loss
Net +2.54 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Bronze I on SG Solo, patch 26.20 (14–17 Oct): a win paid +22.9 LP on average, a loss cost −16.9.
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Losses that cost 0 LP
8.7%
17.3% in Bronze IV
Up and down
498promotions951demotions
in 8,244 games
Dodges
185
22.4 per 1,000 games · −5.5 LP each
Wins of 35+ LP
7.2%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +23.4 | −19.2 | +7.11 | 0.0% | 44 |
| Thursday 15 Oct | +22.6 | −16.9 | +2.50 | 8.7% | 3,230 |
| Friday 16 Oct | +22.9 | −17.0 | +2.37 | 8.6% | 3,332 |
| Saturday 17 Oct (so far) | +23.3 | −16.7 | +2.81 | 9.3% | 1,638 |
Bronze I on SG Solo, patch 26.20 (14–17 Oct 2026): a win paid +22.9 LP on average and a loss cost −16.9. The medians were +20 and −20.
From 0 LP, about 33 games at a 50% win rate, 26 at 52% and 20 at 55%, on SG averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).