Losses that cost 0 LP
4.1%
12.7% in Bronze IV

+22.4a win−18.0a lossLow sample
Net +2.78 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Bronze I on JP Solo, patch 26.20 (14–15 Oct): a win paid +22.4 LP on average, a loss cost −18.0.
Low sample. 857 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
4.1%
12.7% in Bronze IV
Up and down
57promotions102demotions
in 880 games
Dodges
14
15.9 per 1,000 games · −6.4 LP each
Wins of 35+ LP
5.4%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.4 | −17.6 | +3.40 | 7.7% | 78 |
| Thursday 15 Oct (so far) | +22.4 | −18.0 | +2.71 | 3.7% | 802 |
Bronze I on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.4 LP on average and a loss cost −18.0. The medians were +20 and −20.
From 0 LP, about 45 games at a 50% win rate, 33 at 52% and 24 at 55%, on JP averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).